Item
All item related options & configurations
Last updated
All item related options & configurations
Last updated
Note:
Each item will have a name, in this example our item is called ItemName
. This name should be unique, so there won't be two or more items with the same name.
Supported material values:
(
STONE
).Player head (
head-extended_clip
).
Placeholder head (
head-%player_name%
,basehead-%player_basehead_placeholder%
, etc.).Argument placeholder head (
head-{target}
).(
basehead-<base64 (Value field in the head's give command)>
).Minecraft Texture (
texture-<id>
) - Theid
is what's afterhttps://textures.minecraft.net/textures/
(
hdb-<ID>
).material (
itemsadder-namespace:name
)material (
oraxen-oraxen_item_id
)material (
placeholder-%player_item_in_hand%
).Item in main hand (
main_hand
).Item in off hand (
off_hand
).Items in armor equipment slots (
armor_helmet
,armor_chestplate
,armor_leggings
andarmor_boots
)Water bottle material is:
water_bottle
Air material is:
air
Sets the material of the item in the menu.
AIR is a valid material. The item will be an empty slot with click commands and click requirements working.
Placeholders are supported for head, basehead, texture, hdb, itemsadder, oraxen and placeholder materials!
Supported data values:
Number (
1
).Placeholder that returns a number (
placeholder-%player_item_in_hand_data%
).
Sets the item's amount in the menu.
Allows you to set a CustomModelData for your item. Example of usage:
model_data: 14
Allows you to add custom NBT tags to your items like model data.
The nbt tags options support PlaceholderAPI placeholders now!
Allows you to create your custom banners and shields.
Allows you to specify base colors for shields and also for banners on 1.12.2 and lower versions.
Allows you to set item flags.
This is mainly targeted for 1.12.2 and lower server versions and allows you to specify monster egg types and monster spawner types.
Option was removed in versions 1.14.0 and newer of the plugin due to versions 1.13.1 and lower of Minecraft no longer being supported.
Example:
Sets the RGB (Red, Green, Blue) color for leather armor, potions, splash potions, tipped arrows and firework stars
Multiple slots:
Sets in which slot the item should be inside the menu.
Some items cannot have the enchanting glow effect
If set to true, it will hide the vanilla attributes of an item/armor (e.g. 7 Attack Damage).
If set to true, it will hide the potion's effect text beneath the item name.
If set to true, it will hide the unbreakable tag if the "unbreakable:" option is enabled.
If set to true, it will show the item to be at full durability.
Middle clicking was removed by Mojang in 1.18 and newer!
For version 1.12.2 or older:
Check option to specify the data of the item (the number after the colon :
). e.g. Lime Wool would be
Sets the durability of the item (depends on the option).
For version 1.12.2 or older:
This option will specify the (the number after the colon :
) of the item or the item's durability (depends on the option).
Sets the item's amount in the menu using a .
Deprecated! Should use the new option instead for CustomModelData. You can still use it for other tags tho.
.
.
Now with support for SHIELDS! Make sure to also check the new option.
.
Allows you to set effects (Used if the is a potion, splash_potion and tipped arrows).
Potion Effects no longer require the option to be set to work!
For RGB option to work on potions and tipped arrows you also need to give it at least one .
You can find a list of default potion colors . You will have to use an online converter to convert the hex values to rgb.
Sets the item's display name. You can use and color/format codes.
Sets the item's lore (the text shown under the item's name). You can use and color/format codes and the new line character (\n
) in this option.
Multiple items can be in the same slot, but you'll have to use and options to work properly.
Sets the item priority. It's used if you want different items in the same slot (by using the option). The item that has the highest priority will be checked first if the player has the required view requirement. It will display the item if they have the requirements and if not, it will check the next item and so on.
Sets the requirements the player should have to see the item. (Check option for setting up multiple items in the same slot). Check the page for more info about this option's value and how to use it.
If set to true, it will update the placeholders in the item's and only. Check the GUI option to set the update speed.
.
Enchants the item with the specified enchantments. (Check the option to hide the enchantments)
If set to true, it will hide the enchantments you set for the item using the option from the item's tooltip (lore). Used to add the enchanting glow effect to the item without showing the enchantments text.
Sets the actions/commands that should be executed once the player clicks the item. they get executed in order from top to bottom. Check for all action types and action tags.
Sets the requirements the player should have to click the item (Check the page for more info about the EXPRESSION
value).
Deny commands (optional) are the actions that are going to be executed if the player doesn't have the required requirements. But if (s)he does, it will execute the actions specified in the option.
You can have deny commands per requirement. Check for more information.
Check for all action types and action tags.