config.yml# MineCrates 2.10.0 configuration file# Created by: extended_clip### area_handler: World / WorldGuard / MRL / PrisonMines# area_handler is the name of the hook you want to define crate areas for# Crate areas are tied to the name of the world / mine / region you choose# depending on the hook you use.## crate_despawn_time: <time in seconds that crates will despawn after spawning>## crate_material: <Material or ID of the crate block that is spawned>## crate_inventory_name: <name of the inventory shown when the crate is opened>## ==================================================## Crate area configuration:## Almost all entries in areas are optional# although you must have a drop_counter and drop_chance entry.# You must also have a rewards section with at least 1 valid reward list for the area to be loaded.## areas:# (region, mine, or world name):# permission: (if you want players to have a certain permission to obtain crates in this area, add the permission node here)# drop_counter: (how many blocks need to be broken before a crate has a chance to spawn)# drop_chance: (what is the chance out of 100.0 that a crate will spawn when the counter reaches 0)# alternate_areas:# - (if you would like to allow this area options to be used for other areas)# - (that way all rewards and options are shared, you can list the alternate area names here)# - world_nether# - world_the_end# counted_materials:# - (if you only want to have certain materials count towards the counter)# - (you can list them here, otherwise don't add this option)# - DIAMOND_ORE# - EMERALD_ORE# reward_on_break: <true/false> should rewards be given on break of the block instead of spawning a crate# rewards: (this section holds all reward related options specific to this area)# (name of this reward list):# priority: (if you have multiple lists, the lowest priority list will be applied if player has multiple list permissions)# permission: (optional if you require players have certain permission to obtain rewards in this list)# max_rewards_per_crate: (max amount of rewards a player can get in a crate from this list)# only_owner_can_open: (should only the person this crate spawned for be allowed to open it)# crate_spawn_actions: (these actions are performed when a crate holding this reward list is spawned)# - [msg] You found a crate# - [broadcast] @p found a crate# - [command] eco give @p 100# - [playersound] ANVIL_LAND 10 1# - [worldsound] ANVIL_BREAK 10 1# - [effect] helix# crate_open_actions: (these actions are performed when a crate holding this reward list is opened)# - [msg] You opened a MineCrate!# - [broadcast] @p opened a crate# - [playersound] CHEST_OPEN 10 1# - [effect] atom# crate_despawn_actions: (these actions are performed when a crate holding this reward list is despawned if it was not opened)# - [msg] You missed your crate# - [worldsound] ANVIL_BREAK 10 1# - [effect] heart# items: (this section holds all of the actual commands / items given as rewards)# (unique name for this item reward):# chance: (chance this reward will be selected) the chance system is explained below...# item: (if this reward is an itemstack, you must specify 'item:' here, otherwise you will specify 'commands:')# material: (if this is an item, these are the item options you can use)# data: (data value if needed)# amount: (amount of this item to give)# name: (display name to set on this item)# lore:# - (add your lore here if you want)# - (supports multiple lines)# enchantments:# - <ENCHANTMENT NAME>,<LEVEL># (unique name for this command reward):# chance: 50.0# commands:# - (list all your commands here, they must start with a valid action identifier)# - [command] eco give @p 100# - [msg] you got 100 bucks!# ==================================================## CRATE SPAWN CHANCE INFORMATION## This chance can be any double value from 0.01 to 100.0# it is percentage based, so if you set the chance to 10.0# there will be a 10% chance a crate will spawn when the break# counter reaches 0. If you set it to 99.0, there will be a 99% chance# that a crate will spawn when the counter rewaches 0.## ==================================================## REWARD CHANCE INFORMATION## All rewards in a specific reward list have a chance associated with the item/commands that are executed for that reward.# All reward chances in a list must add up to or be less than 100.0# Example:## rewards:# VIP_REWARDS:# priority: 1# permission: vip.rewards# max_rewards_per_crate: 1# only_owner_can_open: true# items:# item_1:# chance: 10.0# item:# material: DIAMOND# amount: 128# item_2:# chance: 15.0# item:# material: IRON_INGOT# amount: 64# item_3:# chance: 25.0# item:# material: DIRT# amount: 64# command_1:# chance: 25.0# commands:# - [command] eco give @p 25# - [msg] You got 25 bucks## With this example, all of our chances add up to 75.0,# This means that there is a 25% chance that we get nothing each time a reward is# being selected. If we want to make sure players always get a reward, we could# simply add one more reward item or command with the remainder percentage for all of our# chances to equal 100.0, which would be 25.0.# This system allows you to set what items are rare, and which items are going to be# more commonly selected when the plugin chooses rewards.# Always keep in mind that all reward chances must be less than, or add up to 100.0# If your combined chance exceeds 100.0, the rewards that are being checked after 100.0 has# been reached will not be loaded. Also remember, to make it where a player has a chance to get# no reward, always leave the total chance less than 100.0 as all chance remaining will# be the chance amount that no reward is chosen.## ==================================================## CRATE SPAWN/DESPAWN/OPEN/COMMANDS ACTION IDENTIFIERS## Any action added to these lists must contain a specific identifier# as there are more actions than just commands to be executed.# These actions are as follows:## [msg] <message># This will send a raw message to the target player## [broadcast] <message># This will broadcast a message to the entire server## [command] <command here># This will execute a command in the console## [worldsound] <sound> <volume> <pitch># This will play a sound to the entire world at the crate location## [playersound] <sound> <volume> <pitch># This will play a sound to the target player## [effect] <effectName># This will play a preset effect at the crate location## effect names:# animatedball# arc# atom# bleed# circle# cloud# cone# cube# cylinder# disco# dna# donut# dragon# earth# explode# flame# fountain# grid# heart# helix# hill# icon# love# music# shield# smoke# sphere# star# tornado# vortex# warp# wave## ==================================================## Optional: display a temporary hologram above the MineCrate when it is spawned.## To enable this feature, add the following entry to the top of your config file:## You can either use HolographicDisplays API to display the hologram, or the internal# hologram mechanics. Set handler: none to disable holograms## Note: the internal hologram handler is only available for 1.8.8# More hologram handlers will be coming soon.## crate_hologram:# handler: none/internal/holographicdisplays# message:# - '%player%s MineCrate'# - '(Right click to open)# height: 2'## Inside of the message, you can use the following placeholders:# %player% - shows players name who MineCrate is for# %area% - name of the area the crate spawned in# %rewardlist% - name of the list the rewards were chosen from# %rewards% - amount of rewards inside of the MineCrate## ==================================================​crate_hologram:handler: nonemessage:- '&f%player%''s &aMineCrate'- '&e(&7Right click to open&e)'height: 2.2check_updates: truearea_handler: Worldignore_silk_touch: truecrate_despawn_time: 30crate_material: ENDER_CHESTcrate_inventory_name: '%reward_list_name% &aMineCrate'messages:help:- '&aMineCrates &fhelp'- '&a/minecrates reload &7- &freload the plugin'- '&a/minecrates info &7- &fView minecrates information for the area you are standing'- '&a/minecrates ignore &7- &ftoggle on/off ignoring minecrates for yourself'ignore_toggle_on: '&aYou are now ignoring MineCrates!'ignore_toggle_off: '&fYou are no longer ignoring MineCrates!'only_owner_can_open_crate: '&cOnly &[email protected] &ccan open this &aMineCrate!'no_permission: '&cYou don''t have permission to do that!'areas:world:permission: minecrates.getcrates.worlddrop_counter: 100drop_chance: 50.0cooldown: 30counted_materials:- COAL_ORE- IRON_ORE- GOLD_ORE- DIAMOND_ORErewards:vip:priority: 1permission: minecrates.rewards.world.vipmax_rewards_per_crate: 1only_owner_can_open: truecrate_spawn_actions:- '[message] &aYou found a VIP MineCrate!'- '[command] eco give @p 100'- '[broadcast] &[email protected] &afound a MineCrate!'- '[effect] helix'crate_despawn_actions:- '[message] &7Your crate has despawned!'- '[effect] helix'items:example_item:chance: 20.0item:material: DIAMONDdata: 0amount: 64name: '&bVIP &3Diamonds'lore:- This item is only available to players who- have permission for this vip reward list!enchantments:- LUCK,1example_command_1:chance: 1.0commands:- '[command] eco give @p 1000000'- '[msg] You got 1000000 dollars!'example_command_2:chance: 30.0commands:- '[command] eco give @p 500'- '[msg] You got 500 dollars!'example_command_3:chance: 49.0commands:- '[command] eco give @p 1000'- '[msg] You got 1000 dollars!'default:priority: 2max_rewards_per_crate: 1only_owner_can_open: falsecrate_spawn_actions:- '[message] &aYou found a regular MineCrate!'- '[command] eco give @p 100'- '[broadcast] &[email protected] &afound a MineCrate!'- '[effect] helix'items:example_item_1:chance: 5.0item:material: DIAMONDamount: 16example_item_2:chance: 10.0item:material: IRON_INGOTamount: 32example_command:chance: 85.0commands:- '[command] eco give @p 250'- '[msg] You got 250 dollars!'