All item related options & configurations
items:"ItemName":material: TEXTslot: #
Note: Each item will have a name, in this example our item is called
ItemName. This name should be unique, so there won't be two or more items with the same name.
material: TEXTSupported material values:
- Player head (
- Placeholder head (
- Argument placeholder head (
- Minecraft Texture (
texture-<id>) - The
idis what's after
- Item in main hand (
- Item in off hand (
- Items in armor equipment slots (
- Water bottle material is:
- Air material is:
Sets the material of the item in the menu.
Now supports AIR as a valid material. The item will be an empty slot with just click commands and click requirements.
data: #Supported data values:
- Number (
- Placeholder that returns a number (
Sets the item's amount in the menu.
Allows you to set a CustomModelData for your item. Example of usage:
nbt_string: '<Key>:<StringValue>'nbt_strings:- '<Key>:<StringValue>'- '<Key>:<StringValue>'nbt_int: '<Key>:<IntegerValue>'nbt_ints:- '<Key>:<IntegerValue>'- '<Key>:<IntegerValue>'
Allows you to add custom NBT tags to your items like model data.
The nbt tags options support PlaceholderAPI placeholders now!
Allows you to create your custom banners and shields.
Allows you to specify base colors for shields and also for banners on 1.12.2 and lower versions.
Allows you to set item flags.
This is mainly targeted for 1.12.2 and lower servers and allows you to specify monster egg types and also monster spawner types.
rgb: #, #, #Example:rgb: 38, 192, 210
Sets the RGB (Red, Green, Blue) color for leather armor, potions, splash potions, tipped arrows and firework stars
lore:- "TEXT"- "TEXT"
slot: #Multiple slots:slots:- #- #- ## ORslots:- #-#- #-#
Sets in which slot the item should be inside the menu.
Slots number in a chest
Sets the item priority. It's used if you want different items in the same slot (by using the view requirement option). The item that has the highest priority will be checked first if the player has the required view requirement. It will display the item if they have the requirements and if not, it will check the next item and so on.
- The highest priority is 0.
- The lowest priority is 2147483647.
update: BOOLEAN # true or false
An example showing how the update option works in placeholders
Some items cannot have the enchanting glow effect
hide_enchantments: BOOLEAN # true or false
If set to true, it will hide the enchantments you set for the item using the enchantments option from the item's tooltip (lore). Used to add the enchanting glow effect to the item without showing the enchantments text.
hide_attributes: BOOLEAN # true or false
If set to true, it will hide the vanilla attributes of an item/armor (e.g. 7 Attack Damage).
hide_effects: BOOLEAN # true or false
If set to true, it will hide the potion's effect text beneath the item name.
hide_unbreakable: BOOLEAN # true or false
If set to true, it will hide the unbreakable tag if the "unbreakable:" option is enabled.
unbreakable: BOOLEAN # true or false
If set to true, it will show the item to be at full durability.
# click_commands: or# left_click_commands: or# right_click_commands: or# middle_click_commands: or# shift_left_click_commands: orshift_right_click_commands:- "[ACTIONTYPE] ACTION"- "[ACTIONTYPE] ACTION"
Middle clicking was removed by Mojang in 1.18 and newer!
# click_requirement: or# left_click_requirement: or# right_click_requirement: or# middle_click_requirement: or# shift_left_click_requirement: orshift_right_click_requirement:requirements: 'EXPRESSION'deny_commands:- "[ACTIONTYPE] ACTION"- "[ACTIONTYPE] ACTION"
Sets the requirements the player should have to click the item (Check the Requirements page for more info about the
EXPRESSIONvalue). Deny commands (optional) are the actions that are going to be executed if the player doesn't have the required requirements. But if (s)he does, it will execute the actions specified in the click commands option.